Weapons

From Rebirth of the Night Wiki
Jump to navigation Jump to search

Weapons are items used to damage entities. These items may be used by the player or other mobs. Weapons are crucial for survival as there are many hostile mobs out there to hunt you. Some weapons also help in gathering resources.

Weapon list

The following is a list of types of weapons as well as known artifacts of ancient or modern power.

Bladed Weapons

The way of the blade is a balanced one but allows for heavier or lighter strikes depending on the weapon. Some offer increased damage against specific foes, such as those without amour.

Type Description Notes
Arming Sword The common arming sword (or broadsword) is easier to craft than more elaborate or intricate blades; however, it is as effective as it has always been. One-handed, meaning you can take another broadsword in your off-hand to deal double strikes!
Battleaxe With a design inspired by typical lumber axes, this weapon can also function as a woodcutting tool when needed. Deals less damage than swords as a result of its versatile construction.
Dagger Not made for confrontation, its light form excels in sailing through the air or striking vital points from behind. Can be thrown, and deals 200% extra damage if it hits a foe from behind. Not recommended for use off-hand due to the right-click possibly making one throw the dagger instead of attacking with it.
Longsword The longsword's blade allows for a stronger swing and thus greater damage, also faster than a normal broadsword! Weirdly, unlike other two-handed weapons, it still allows the off-hand to be used.
Greatsword The might of the great sword is enough to dispatch a whole crew of foes in front of you. It is slow and unwieldy in exchange for power and is two-handed, thus disabling the off-hand. Has more reach and sweep amount than a normal broadsword.
Katana A katana is a one-edged sword that can cut quickly through foes, especially when their torso is unprotected. It swings much faster than a normal sword, however, due to being two-handed, it disables the off-hand. Deals 100% extra damage to foes without the chest plate armor.
Saber A saber is a lightweight, one-edged sword made specifically to be effective at shredding flesh. A great weapon for the early game, it will reduce a quarter of the damage you take, and deal more damage to those not wearing a chest plate. Reduces damage taken by 25%, at the cost of its durability, and deals 100% more damage to foes without chest plate armor. Also one-handed, so you can take two for double the strikes!
Rapier The rapier's strength lies at the tip of its blade: when the foe is unarmored, the flurry of strikes dispatch enemies with haste, dealing much more to unarmored targets. Deals 100% more damage to unarmored targets, reduces damage taken by 50% at the cost of durability. Also is one-handed, allowing you to take two for double the strikes!
Ferrought Axe The wrought axe is a durable and mysterious weapon dropped by the Ferrous Wroughtnaught, dealing hefty damage at the cost of a slow attack speed. It can be used with the wrought helm and soul-forged steel armor at a later stage of the game to become a mob slaying tank. Durability loss only occurs on death, and when stripping logs. Right-clicking and Shift right-clicking allows one to do unique attacks!

Blunt Weapons

Blunt weapons generally deal large amounts of damage in single hits or depend on the dexterity of the user, but they always focus on inflicting damage where a blade can't cut.

Type Description Notes
Club The club is an ancient weapon with effectiveness that still carries on today. One good whack and your enemies will be inflicted with nausea. Nausea on mob causes them to be blinded and slowed. You can also add nails to the club to make it deal even more damage.
Troll Weapons Troll weapons are the bigger brother of clubs, dealing jaw-dropping damage with each strike in exchange for a sluggish attack speed. The knockback effect of the troll set is currently bugged. Although, you could have the club in your off-hand in order to greatly increase the damage of other weapons, you can even get a 6 damage fist!
Quarterstaff The quarterstaff is a weapon that, like martial arts, relies on the dexterity of the user. Its durability is notoriously low due to the cheaper construction, This weapon type, as of 3.2+, has the single highest attack speed of any standard Spartan weapon in the pack.
Hammer When paired with the proper strength, the hammer is a powerful weapon that can obliterate foes left and right. The heavy head can knock them far away, compensating for the slow charge-up.
Warhammer The brute strength of the Warhammer can pierce through even the toughest of armor. Requires two hands to drive the hefty end into its target. At higher armor values, this is the single best DPS weapon.
Caestus The caestus is for those who reject weapons. Pummel your foes with a barrage of strikes! Add metal to the cloth glove to make your blows even deadlier. The knockback effect of the powerful strikes set bonus is currently bugged.

Polearm Weapons

The way of the polearm is the way of the smart; if your opponents can't reach you, then they cannot harm you. When in doubt, stick them with the pointy end.

Type Description Notes
Spear The spear is a prime example of what makes polearms effective, its long-range can keep enemies at bay whilst keeping the user safe.
Halberd Although halberds are slow and disable the off-hand, their heavy, distant attacks and the ability to pierce through shields make them an effective weapon for those who dare stand in its way.
Pike The pike is perhaps the greatest of the polearm weapons, its length is unrivaled, thus its ability to protect is also the greatest. Requires two hands due to its incredible length.
Lance When paired with a mount, the lance can do amazing damage. A great weapon to have on the move, this weapon far outstrips any other weapon's DPS when used at full potential. Testing suggests the lance can be hard to hit foes from a mount, even with its added range. However, its incredible DPS should prove incentive enough to try it at least out.
Glaive The glaive's sweeping edge can slice through multiple foes at once rather than having to focus on one while keeping a healthy distance. To get the most out of this weapon, use two hands.

Ranged Weapons

Having trouble hitting your targets with melee attacks? Ranged weapons will solve that issue for you, dealing less damage than other melee options, but allowing you to hit at a much farther range. Do note, throwable weapons can be retrieved to recover charges.

Type Description Notes
Javelin A throwable weapon with multiple charges, the javelin is a bigger and hand-propelled version of a standard combat arrow, gaining more bonus damage as it is charged. Thrown weapons can be retrieved to recover charges. Using this as a melee weapon can also be quite effective in a pinch.
Throwing Knife A throwable weapon with multiple, the Throwing Knife is an even more nimble and sleek version of the dagger, with it getting more bonus damage the more you charge it before throwing.

Thrown weapons can be retrieved to recover charges.

Can be used as a melee weapon in a tough situation, but is weaker than if it was thrown. Additionally, it breaks quickly and has 16 charges.
Throwing Axe A throwable weapon with multiple charges, the Throwing Axe is a more nimble and airborne version of an Axe, getting more bonus damage the more you charge it before throwing.

Thrown weapons can be retrieved to recover charges.

In an emergency situation, it can be used as a melee weapon, albeit weaker than if it was thrown. Additionally has 8 charges.
Boomerang What goes around comes around, and the boomerang is no exception. A nimble thrown weapon with a single charge, the boomerang will fly back towards you after being thrown, and either reaching its maximum range or hitting a mob/obstacle. The boomerang can get stuck on mobs, which allows it to deal huge amounts of bonus damage, although, it could also get stuck on blocks!
Bow The classic ranged weapon, simple to craft and yet effective as it always has been.
Longbow A bit more modified version of the classic bow, more expensive than a traditional bow and takes longer to load, but arrows fly farther and deal more damage. Takes longer to load when compared to a normal bow.
Greatbow Heavily modified version of the bow, needing Onyx to craft this behemoth, so big that normal arrows won’t cut it. Takes an even longer time when compared to a normal bow or even a longbow, and only uses Greatarrows.
Crossbow A modified version of the bow, being able to deal massive amounts of damage, but needs to be loaded before it can shoot. Takes bolts instead of arrows, has to be loaded then can be shot, both of which usually take a longer time than to draw a bow, however is extremely powerful.
Slingshot A basic ranged weapon, shoots rocks at your opponent. Shoots out rocks instead of arrows, and is faster than a normal bow.
Gun WIP