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Dodging is a mechanic in Rebirth of the Night which allows avoiding all incoming damage if timed correctly.


By default, ALT is used to dodge. When a player dodges, they will rapidly move in any direction they were previously moving when the dodge key was pressed. On a successful dodge, a trail of particles will appear behind the player.


This will consume 6 energy points (3 feathers) and 0.3 saturation. Dodging requires having at least 6 hunger points (3 drumsticks) and grants the player with 20 ticks (1 entire second) of invulnerability. There is no


Players cannot dodge while airborne, how many dodges they can perform in a row depends on the regeneration rate of their energy, which is affected by their armor weight. Most of these restrictions can be countered or lifted by certain effects.