The Overworld

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The "Overworld" is the dimension where the player starts their game, It's a vast dimension with a multitude of different biomes, zones, creatures and content. In Rebirth of the Night, the vanilla biomes have been altered and have new structures, biome generation, and enemies. While the surface has some new and changed things, underground got a huge rework, with completely different cave generation, varied stone types, more robust dungeons, and new ores.

Current Version

This page is currently updated for version: 3.0 Beta 3. The information contained within will most likely not apply to newer or older versions. I highly recommend future editors of this page to update this section when information for newer versions is added.

Biomes

Forest

Forests may go by different names depending on what they have: woodland, meadows, eucalyptus forest, and so on.

Plains

Plains biomes may go by many new names now depending on what they have: shrubland, grassland, and so on.

Desert

Deserts have a slightly different atmosphere to them. Cacti have been changed to look less blocky and quicksand now exists, trapping unsuspecting travelers. Filch lizards have random items on hand. Oh, and death worms.

Mesa

Mesas remain largely the same besides the worldwide changes that apply to other biomes.

Jungle

Jungles might go by other names such as tropical rainforests or tropical islands. Foliaaths are new mobs that spawn in them and they like to disguise themselves as any ordinary plants. For the purposes of growing crops, Jungles maintain a hot climate year-round, allowing you to grow crops that are fertile in summer at any time.

Mountains

Mountains have some radical changes to them and some radical mobs to fit. Go too high up and you may encounter harpies or even worse, skydrakes. The hilly, flat portions of them also have some variants to them, such as steppes.

Taiga

Taigas remain largely the same besides the worldwide changes that apply to other biomes, but you may encounter some mega versions of them.

Geology

Petrology

The underground is composed of several different types of rocks that are dependant on the physiographic province, i.e. biomes. You can tell which rock types there are in any given biome by looking at the loose rocks on the surface. The disposition of these regions is roughly based on real-life with some liberties taken to adapt them to the universe of RotN. A list of the strata for all biomes is as follows.

Physiography Strata Biomes Notes
Basaltic
  • Y^32=Rhyolite
  • Y^58=Komatiite
  • Y^64=Basalt
  • Y^84=Dolomite
  • Y^88=Shale
  • Y^92=Dolomite
  • Y^255=Basalt
  • Extreme Hills Edge
  • Jungle
  • Jungle Hills
  • Jungle Edge
  • Jungle M
  • Jungle Edge M
  • Eucalyptus Forest
  • Tropical Rainforest
  • rainforest
A great deal of prominent islands, like Hawaii, Iceland and most tropical archipelagos in the Pacific are product of marine volcanic eruptions, with the extrusive (expelled), very fertile basalt and intrusive (slowly cooled) granite forming the majority of the geography.
Cold
  • Y^18=Dacite
  • Y^61=Soapstone
  • Y^128=Dolomite
  • Y^255=Dacite
  • Taiga
  • Taiga Hills
  • Cold Taiga
  • Cold Taiga Hills
  • Mega Taiga
  • Mega Taiga Hills
  • Taiga M
  • Cold Taiga M
  • Mega Spruce Taiga
  • Redwood Taiga Hills M
  • Alps
  • Coniferous Forest
  • Snowy Coniferous Forest
  • Snowy Forest
  • Dead Forest
  • Steppe
  • Boreal Forest
Dacite is most common in old Rome, Romania. Other than a terrain of hills and plains, dense forests are common enough to justify the geology of these biomes (chilly hills, coniferous)
Desert
  • Y^26=Andecite
  • Y^90=Sandstone[1]
  • Y^110=Greywacke
  • Y^150=Greywacke Sandstone
  • Y^255=Greywacke Sand
  • Desert
  • Desert Hills
  • Desert M
  • Oasis
In most cases, exposed sandstone surfaces devoid of sand by erosion will present blackish stains known as Desert Varnish or Rock Varnish. Greywacke itself is a kind of sandstone
Frozen
  • Y^12=Red Granite
  • Y^48=Andesite
  • Y^64=Hardened Ice
  • Y^255=Limestone
  • Ice Plains
  • Ice Mountains
  • Glacier
  • Frozen Ocean
  • Frozen River
  • Cold Beach
  • Ice Plains Spikes
  • Snowy Tundra
  • Tundra
  • Cold Desert
The composition of frozen biomes is similar to the Common Physiography, salve for andesite and a layer of hardened ice; Permafrost caves can be commonly found underground

Common (Generic)

  • Y^16=Red Granite
  • Y^52=Gneiss
  • Y^100=Limestone
  • Y^128=Dolomite
  • Y^204=Green Schist
  • Y^255=Blue Schist
  • Lush Desert
  • Plains
  • Extreme Hills
  • Extreme Hills+
  • Savanna
  • Savanna Plateau
  • Xeric Shrubland
  • Shrubland
  • Alps Foothills
  • Mountain Foothills
  • Redwood Forest Edge
  • Pasture
  • Beaches
  • Sunflower Plains
  • Lavender Fields
  • Crag
  • Flower Field
  • Grassland
  • Grove
  • Forest
  • Forest Hills
  • Birch Forest
  • Birch Forest Hills
  • Roofed Forest
  • Extreme Hills M
  • Flower Forest
  • Birch Forest M
  • Birch Forest Hills M
  • Roofed Forest M
  • Extreme Hills+ M
  • Bamboo Forest
  • Cherry Blossom Grove
  • Maple Woods
  • Meadow
  • Mountain
  • Orchard
  • Woodland
This Physiography generalizes and simplifies the bulk of the composition of the underground for its lower layers with a granite bedrock and high concentrations of sedimentary rocks. Some of highest peak on the Earth are made, among others, of schist[2]
Highlands
  • Y^16=Red Granite
  • Y^18=Siltstone
  • Y^76=Gneiss
  • Y^88=Limestone
  • Y^116=Shale
  • Y^135=Shale Sandstone
  • Y^255=Quartzite
  • Highland
  • Overgrown Cliffs
Petrology and Strata based on some similarities shared by both the Wulingyuan and Scottish Highlands Regions
Mesa
  • Y^16=Red Granite
  • Y^48=Gneiss
  • Y^58=Limestone
  • Y^204=Shale
  • Y^255=Shale Sandstone
  • Mesa
  • Mesa Plateau F
  • Mesa Plateau
-
Wetlands (Mudstone)
  • Y^16=Rhyolite
  • Y^44=Soapstone
  • Y^60=Shale
  • Y^86=Siltstone
  • Y^255=Basalt
  • Swampland
  • Swampland M
  • River
  • Bayou
  • Bog
  • Lush Swamp
  • Mangrove
  • Chaparral
  • Wetland
  • Dead Swamp
  • Fen
  • Quagmire
  • Land of Lakes
  • Marsh
  • Moor
-
Ocean
  • Y^26=Red Granite
  • Y^58=Gabbro
  • Y^255=Limestone
  • Ocean
  • Deep Ocean
  • Gravel Beach
  • White Beach
  • Coral Reef
  • Kelp Forest
While Granite is the most abundant igneous stone, Gabbro is the most commonly found crust of the ocean floor
Oceanic Landmass
  • Y^48=Red Granite
  • Y^54=Gneiss
  • Y^58=Limestone
  • Y^61=Shale
  • Y^255=Shale Sandstone
  • Outback
  • Brushland
-
Ominous
  • Y^26=Andesite
  • Y^40=Eclogite
  • Y^50=Dolomite
  • Y^255=Charred Stone
  • Ominous Woods
...
Stone Beach
  • Y^18=Dacite
  • Y^48=Migmatite
  • Y^164=Chalk
  • Y^255=Dacite
  • Stone Beach
-
Temperate Continental
  • Y^32=Red Granite
  • Y^128=Gneiss
  • Y^204=Green Schist
  • Y^255=Blue Schist
  • Grassland
  • Temperate Rainforest
  • Redwood Forest
  • Seasonal Forest
Temperate forest-like biomes like what can be found in national parks in the US have this kind of strata
Unnatural
  • Y^65=Komatiite
  • Y^255=Greywacke
  • Mystic Grove
-
Volcanic
  • Y^32=Rhyolite
  • Y^58=Komatiite
  • Y^64=Basalt
  • Y^84=Dolomite
  • Y^255=Basalt
  • Mushroom Island
  • Mushroom Island Shore
  • Land of Lakes
  • Shield
  • Tropical Island
  • Volcanic Island
  • Flower Island
-
Wastelands
  • Y^26=Andesite
  • Y^43=Eclogite
  • Y^70=Greywacke
  • Y^120=Greywacke Sandstone
  • Y^255=Greywacke Sand
  • Xeric Shrubland
  • Wasteland
  • Tundra
  • Steppe
  • Mesa Plateau F M
  • Prairie
  • Brushland
-

Ore Table Information

Key Words

Here are some key words that are used in the 'ore distribution table' that refer to a group of biomes:

Key Words Biomes A-H Biomes I-P Biomes Q-Z
Deserts
  • Brushland
  • Desert
  • Desert Hills
  • Desert M
  • Oasis
  • Outback
  • Xeric Shrubland
Dry
  • Alps
  • Alps Foothills
  • Arctic Abyss
  • Brushland
  • Chaparral
  • Cold Desert
  • Corrupted Sands
  • Crag
  • Dead Forest
  • Desert
  • Desert Hills
  • Desert M
  • Final Plateau
  • Lush Desert
  • Mesa
  • Mesa (Bryce)
  • Mesa Plateau
  • Mesa Plateau F
  • Mesa Plateau F M
  • Mesa Plateau M
  • Mountain
  • Mountain Foothills
  • Nether Fungi Forest
  • Outback
  • Pasture
  • Phantasmagoric Inferno
  • Prairie
  • Ruthless Sands
  • Savanna M
  • Savanna Plateau M
  • Shrubland
  • Steppe
  • Thornlands
  • Torrid Wasteland
  • Volcanic Island
  • Wasteland
  • Woodland
  • Xeric Shrubland
Jungle
  • Bamboo Forest
  • Eucalyptus Forest
  • Jungle
  • Jungle Edge
  • JungleEdge M
  • Jungle Hills
  • Jungle M
  • Oasis
  • Overgrown Cliffs
  • Rainforest
  • Ratlantis
  • Tropical Island
  • Tropical Rainforest
Magical
  • Aether Highlands
  • Cherry Blossom Grove
  • Crag
  • Dark Forest Center
  • Enchanted Forest
  • Flower Island
  • Lavender Fields
  • Mystic Grove
  • Ominous Woods
  • Phantasmagoric Inferno
  • Spectral
Mountain
  • Alps
  • AlpsFoothills
  • Birch Forest Hills M
  • Cold Taiga M
  • Crag
  • Extreme Hills
  • Extreme Hills Edge
  • Extreme Hills M
  • Extreme Hills+
  • Extreme Hills+ M
  • Highland
  • Ice Mountains
  • Jungle M
  • Mesa (Bryce)
  • Mesa Plateau M
  • Mountain
  • MountainFoothills
  • Overgrown Cliffs
  • Roofed Forest M
  • Savanna M
  • Taiga M
  • Twilight Highlands
  • Volcanic Island
Ocean
  • Coral Reef
  • Deep Ocean
  • Frozen Ocean
  • Kelp Forest
  • Ocean
  • Twilight Lake
Plains
  • Arcane_void
  • Arctic Abyss
  • Chaparral
  • Flower Field
  • Flower Island
  • Grassland
  • Grove
  • Lavender Fields
  • Meadow
  • Nether Fungi Forest
  • Orchard
  • Pasture
  • Plains
  • Prairie
  • Ruthless Sands
  • Savanna
  • Savanna Plateau
  • Shrubland
  • Steppe
  • Sunflower Plains
  • Torrid Wasteland
  • Twilight Clearing
River
  • Frozen River
  • River
  • Twilight Stream
Sandy
  • Corrupted Sands
  • Desert
  • Desert Hills
  • Desert M
  • Lush Desert
  • Mesa
  • Mesa Plateau
  • Mesa Plateau F
  • Oasis
  • Outback
  • Ruthless Sands
  • Steppe
  • Xeric Shrubland
Swamp
  • Bayou
  • Bog
  • Dead Swamp
  • Fen
  • Fire Swamp
  • Land of Lakes
  • Lush Swamp
  • Mangrove
  • Moor
  • Quagmire
  • Swampland
  • Swampland M
  • Twilight Swamp
  • Wetland
Water
  • Coral Reef
  • Deep Ocean
  • Flower Island
  • Frozen Ocean
  • Frozen River
  • Kelp Forest
  • Mangrove
  • Ocean
  • River
  • Tropical Island
  • Twilight Lake
  • Twilight Stream
  • Volcanic Island

Table Key

  • Size = refers to the spawn size of the ore.
  • Count = refers to the spawn rate of the ore.

Ore Distribution

Ore Deposits Notes
Coal
  • Anywhere
    • Y=0-128
    • Size=8
    • Count=17
  • 'Deserts'
    • Y=0-40
    • Size=8
    • Count=28
  • 'Jungle'
    • Y=0-155
    • Size=16
    • Count=20
  • 'Swamp'
    • Y=59-64
    • Size=2
    • Count=20
Organic remnants from once living beings, one of the most commonly found materials, more common to places with higher vegetation density.
Diamond
  • Anywhere
    • Y=0-16
    • Size=6
    • Count=1
    • Chance=0.7
  • Volcanic Island
    • Y=16-155
    • Size=3
    • Count=24
    • Chance=0.8
  • Outback
    • Y=0-48
    • Size=8
    • Count=4
  • Beneath
    • Y=16-255
    • Size=9
    • Count=6
Compressed coal. A particularly scarce gem that has nonetheless appeared more commonly in outback deserts and has been brought to the surface by volcanoes.
Sapphire
  • Anywhere
    • Y=0-16
    • Size=8
    • Count=1
    • Chance=0.7
  • 'Ocean'
    • Y=0-16
    • Size=8
    • Count=4
  • 'Water'
    • Y=0-16
    • Size=8
    • Count=4
  • Beneath
    • Y=16-255
    • Size=9
    • Count=6
A particularly scarce and hard gem that has nonetheless appeared more commonly where great bodies of water lie.
Ruby
  • Anywhere
    • Y=0-16
    • Size=6
    • Count=1
    • Chance=0.7
  • 'Dry'
    • Y=0-16
    • Size=8
    • Count=4
  • 'Sandy'
    • Y=0-16
    • Size=8
    • Count=4
  • Beneath
    • Y=16-255
    • Size=9
    • Count=6
A particularly scarce and hard gem that has nonetheless appeared more commonly in arid environments.
Alexandrite
  • Anywhere
    • Y=0-16
    • Size=6
    • Count=1
    • Chance=0.7
  • 'Plains'
    • Y=0-16
    • Size=8
    • Count=4
  • Beneath
    • Y=16-255
    • Size=9
    • Count=6
A particularly scarce and hard gem that has nonetheless appeared more commonly in great plains.
Emerald
  • 'Mountain'
    • Y=0-32
    • Size=4
    • Count=6
  • Beneath
    • Y=16-255
    • Size=4
    • Count=6
A sturdy gem with little use that has slowly turned into a currency for a certain group of people, it is evenly distributed everywhere.
Tin
  • Anywhere
    • Y=35-80
    • Size=5
    • Count=6
  • Land of Lakes
    • Y=20-150
    • Size=20
    • Count=11
    • Chance=0.2
  • Tropical Island
    • Y=20-150
    • Size=20
    • Count=11
    • Chance=0.2
  • Flower Island
    • Y=20-150
    • Size=20
    • Count=11
    • Chance=0.2
  • Mushroom Island
    • Y=20-150
    • Size=20
    • Count=11
    • Chance=0.2
  • Crag
    • Y=1-230
    • Size=12
    • Count=25
    • Chance=0.8
  • Overgrown Cliffs
    • Y=1-230
    • Size=12
    • Count=25
    • Chance=0.8
  • 'Swamp'
    • Y=48-64
    • Size=4
    • Count=25
    • Chance=0.8
  • Beneath
    • Y=200-255
    • Size=10
    • Count=24
Tin tends to form deposits in fluvial currents, so it is more likely to be found where great amounts of fresh water accumulate or where there are tall exposed faces of stone.
Iron
  • Anywhere
    • Y=5-38
    • Size=6
    • Count=10
  • Tropical Island
    • Y=10-155
    • Size=4
    • Count=45
  • Temperate Rainforest
    • Y=10-155
    • Size=4
    • Count=45
  • Tropical Rainforest
    • Y=10-155
    • Size=4
    • Count=45
  • Jungle
    • Y=10-155
    • Size=4
    • Count=45
  • Jungle M
    • Y=10-155
    • Size=4
    • Count=45
  • Lush Desert
    • Y=10-255
    • Size=1
    • Count=110
  • Outback
    • Y=10-255
    • Size=4
    • Count=70
  • Beneath
    • Y=120-255
    • Size=5
    • Count=13
  • Beneath
    • Y=0-120
    • Size=18
    • Count=19
This heavy metal is more abundant in certain types of lush environments as well as the outback deserts. Most of it, however, lies near the core of the world.
Gold
  • Anywhere
    • Y=4-32
    • Size=8
    • Count=2
  • 'River'
    • Y=4-64
    • Size=2
    • Count=44
  • Mesa
    • Y=4-124
    • Size=9
    • Count=30
  • Beneath
    • Y=130-255
    • Size=11
    • Count=6
  • Beneath
    • Y=120-130
    • Size=11
    • Count=9
A metal with strange properties seems to become somewhat less abundant the deeper it is. It can also be easily spotted in mesas or rivers carrying sediments.
Silver
  • Anywhere
    • Y=4-32
    • Size=8
    • Count=3
  • 'River'
    • Y=4-64
    • Size=2
    • Count=44
  • 'Magical'
    • Y=4-64
    • Size=2
    • Count=44
  • Beneath
    • Y=120-255
    • Size=5
    • Count=19
With a certain affinity for magic leylines, this metal can also commonly be found in rivers carrying sediments.
Copper
  • Anywhere
    • Y=20-150
    • Size=8
    • Count=12
  • 'Deserts'
    • Y=0-40
    • Size=8
    • Count=28
  • Volcanic Island
    • Y=40-120
    • Size=4
    • Count=15
  • Beneath
    • Y=200-255
    • Size=5
    • Count=10
A common metal found pretty much everywhere but with greater concentrations around volcanic activity. It can be found in great amounts of its pure form in deserts.
Redstone
  • Anywhere
    • Y=0-32
    • Size=8
    • Count=6
  • Mesa
    • Y=0-32
    • Size=9
    • Count=9
  • Beneath
    • Y=130-255
    • Size=11
    • Count=5
  • Beneath
    • Y=120-130
    • Size=11
    • Count=7
A most peculiar material, erstwhile a staple of several civilizations, it can be easily spotted in mesas and seems to become more abundant the deeper the altitude.
Lapis Lazuli
  • Anywhere
    • Y=0-32
    • Size=7
    • Count=2
    • Chance=0.8
  • Beneath
    • Y=50-255
    • Size=4
    • Count=15
A rare gem with an opaque luster and often used as a catalyst, it is evenly distributed everywhere.
Mythril
  • Beneath
    • Y=0-60
    • Size=28
    • Count=2
A legendary metal with vague records about it

Footnotes

Template:Reflist

  1. Exposed sandstone surfaces will usually be covered in Desert Varnish
  2. North Col Formation of mount Everest has distinctive traces of schist